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Metaverse Weekly Summary: From AI Wedding to Legal Ban and Disney+ Leap

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Source: CritpoTendencia Original Title: Weekly Metaverse Summary: From the AI Wedding to Legal Bans and the Disney+ Leap Original Link: This week’s news pushed the boundaries of the social, legal, and technological. Ms. Kano held a wedding ceremony in the Metaverse with “klaus,” a character generated by AI. The event led an Ohio legislator to propose a bill banning marriages between humans and artificial intelligence.

Meanwhile, Disney+ announced a transformation to become a “gateway to all Disney experiences.” Yuga Labs launched the Koda Nexus in Otherside, a new social hub. However, the week also brought a clear warning about the risks of the virtual environment with the premiere of the documentary “Dangerous Games: Roblox and the Metaverse.”

She Crossed the Metaverse Divide to Marry a ChatGPT Boyfriend

Ms. Kano, a Japanese woman, held a wedding ceremony with “klaus,” a character created using ChatGPT. Kano used augmented reality glasses that projected the image of the virtual groom by her side as they exchanged rings.

A 32-year-old woman in Japan has officially married an AI person she built using ChatGPT. After the virtual character “klaus” proposed, she accepted, ending a three-year relationship with a real-life partner, saying that AI understands her better.

Following the case, Representative Thaddeus Claggett introduced a bill in Ohio to ban marriages between humans and artificial intelligence. The goal, he explained, is not to prevent emotional bonds with software, but to avoid people transferring legal rights or property to AI entities.

NMoQ and QM Bring Culture to the Metaverse

Qatar Museums (QM) and the National Museum of Qatar (NMoQ) announced the NMoQ Metaverse Pilot Project, aiming to position Qatar at the forefront of Metaverse and artificial intelligence use to enrich the museum experience and expand global access to culture.

Sheikh Abdulaziz Al Thani, director of NMoQ, stated: “The National Museum of Qatar was created as a living museum, telling the story of our land and our people. With the Metaverse Pilot Project we extend this mission to the digital realm, allowing the public to tour our galleries and interact with our collections in an immersive way.”

Visitors can explore digital replicas of three galleries—Archaeology of Qatar, The People of Qatar, and Life in Al Barr—with objects presented through augmented reality features, detailed descriptions, and direct access to the online collection. The experience is guided by Murjana, the museum’s digital mascot, with narration in Arabic and English.

Disney+ Announces a Major AI-Powered Overhaul: A Leap into the Metaverse?

Disney CEO Bob Iger revealed that Disney+ will integrate video game-like features and leverage artificial intelligence to offer more immersive and interactive experiences.

The goal is for the platform to become “a gateway to all Disney experiences,” connecting theme parks, hotels, cruises, and e-commerce.

Iger explained that investment in video games will increase the service’s future interactivity, while AI will also be applied to post-production, streaming, and park operations to improve efficiency and user experience.

The Bored Ape Creator Opens a New Nexus in Otherside

Yuga Labs introduced the Koda Nexus in Otherside, a new social center designed as a hub between different Metaverse adventures. The space includes districts to explore, a central temple, and dynamic challenges.

Greg Solano, cofounder of Yuga Labs, highlighted: “It’s full of districts to explore, an ancient temple at its core, and an ever-changing set of challenges.” Otherside integrates instant payments, programmable royalties, and open standards, allowing various web3 communities to participate in its experiences.

Filmin Premieres “Dangerous Games: Roblox and the Metaverse”

Streaming platform Filmin premiered the documentary “Dangerous Games: Roblox and the Metaverse,” directed by Ann Shin. The film follows three young activists—Alex, Janae, and Katie—as they investigate the hidden risks within Roblox.

The protagonists expose grooming practices, racism, misogyny, and child exploitation in an environment promoted as a safe space for minors. The central paradox of the documentary is striking: the most committed users end up acting as informal guardians of the ecosystem’s safety.

The Metaverse is not just a place; it is a way to unite the physical and digital worlds in a way that was previously impossible.

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