The recent discussion in the blockchain gaming circle revolves around an interesting phenomenon—why do players develop a 'check-in dependency' on certain games?



Taking Fomo Fighters as an example, its popularity is backed by a systematic user retention logic. Simply put: daily sign-in → small rewards → forming a gaming habit → continuous return. This combination may seem simple, but in fact, it is very sophisticated.

Axie Infinity once maintained daily active users at around 3 million through daily quests, and the core of this was this mechanism. But Fomo Fighters appears to add a more complex incentive layer on top—possibly involving NFT fragment drops or token distribution timing strategies, creating a sense of 'anticipation' with each login.

However, this operational approach has a fatal weakness. Once rewards shrink, user loss can happen as quickly as a tide receding. Many games in history have fallen here—initially attracting users through airdrops, but once the hype cools down, users disperse. And frankly, how long can this mechanism hold up? Ultimately, it depends on the game's content quality and whether the economic model is sustainable.

What do you think? How long can this incentive-driven retention strategy last? Or, in other words, which weighs more: game quality or mechanism incentives?
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SchroedingerGasvip
· 01-04 19:38
Honestly, the punch-in mechanism is just a trick to harvest the little guys. It looks fresh but is actually just a repetitive routine.
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SignatureLiquidatorvip
· 01-04 19:09
Basically, it's just the same old scam with a different disguise. When the sign-in rewards are cut, followers immediately drop.
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HappyMinerUnclevip
· 01-04 07:41
Ultimately, it still depends on whether the game itself is playable. Relying solely on check-ins will eventually become obsolete.
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MEVHunterBearishvip
· 01-02 19:54
Basically, it's the old trick of harvesting the little guys, just a different disguise.
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AirdropHunter007vip
· 01-02 19:54
To be honest, I've seen too many routines relying on check-ins, and that wave of Axie was a bloody lesson.
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Blockblindvip
· 01-02 19:54
Basically, it's just a scheme to exploit rewards, and when the rewards are cut, players run away very quickly.
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NotFinancialAdviservip
· 01-02 19:54
Basically, it's just a wool-harvesting mechanism wrapped in a game skin, and there aren't many who actually play the game.
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NFTRegretDiaryvip
· 01-02 19:53
Basically, it's just a new disguise for scamming people, just a different appearance.
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PretendingToReadDocsvip
· 01-02 19:38
Basically, it's the old trick of harvesting the little guys, just using a different disguise.
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0xDreamChaservip
· 01-02 19:32
Basically, it's a leek harvest machine, rewarding users and then immediately running away when the rewards shrink.
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